Greetings...

Contact me: timgregson94@gmail.com

I am a Senior Generalist with 7 years experience, based in London. After graduating from Bournemouth University, I joined Framestore’s Integrated Advertising division, where I had the opportunity to work on a wide variety of projects. These ranged from traditional television shows and commercials, through to immersive VR and AR experiences, as well as theme park rides and also a film.

I primarily model in Maya, but I also have experience sculpting in Zbrush, and more recently I have been getting into some procedural modelling inside Houdini, with Substance Painter for texturing and look dev experience with Arnold. I've also built various trees in SpeedTree, and used Wrap3 for quick turnaround of digi-doubles from photogrammetry.

Outside of work, one of my other passions is photography, which you can explore more of on this site. As a 3D modeller I've also been quite interested in learning about and experimenting with photogrammetry in my free time. This somehow led me down a road into the world of 3D printing, and then electronics and programming Arduinos, and trying to figure out a way to bring it all full circle to apply it to my CG work.

Beyond that, video games, film and football are my interests. Also I once rode an ostrich but that hasn't happened enough to qualify as a hobby.